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| | Equipment Market | |
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Deshar Admin
Posts : 1931 Join date : 2010-10-04 Age : 35 Location : England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
| Subject: Equipment Market Wed Jun 08, 2011 4:03 pm | |
| Basic Equipment
Weapons Basic Sword (Strength +5) {Teaches Warrior Class: AP Required to learn = 10} Money: 30 Basic Staff (Wisdom +5) {Teaches Magic Castor Class: AP Required to learn = 10} Money: 30 Basic Throwing Knife (Strength +2, Wisdom +2, Speed +1) {Teaches Knife-thrower Class: AP Required to learn = 10} Money: 30
Armor Basic Armor (Health +3) {Teaches Warrior Class: AP Required to learn = 10} Money: 20 Basic Robes (Effect Resist +3) {Teaches Magic Castor Class: AP Required to learn = 10} Money: 20 Basic Rags (Effect Resist +1, Health +1, Speed +1) {Teaches Rogue Class: AP Required to learn = 10} Money: 20
Attachments Basic Arm-protectors (Health +2) {Teaches Rogue Class: AP Required to learn = 10} Money: 15 Basic Gloves (Effect Resist +2) {Teaches Knife-thrower Class: AP Required to learn = 10} Money: 15
Last edited by Deshar on Wed Jul 20, 2011 8:49 am; edited 29 times in total | |
| | | Deshar Admin
Posts : 1931 Join date : 2010-10-04 Age : 35 Location : England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
| Subject: Re: Equipment Market Wed Jun 08, 2011 4:04 pm | |
| Novice Equipment
Weapons Bronze Sword (Strength +10) {Teaches Soldier Class: AP Required to learn = 25} Money: 340 Long Sword (Strength +5, Speed +3) {Teaches Swordsman Class: AP Required to learn = 35} Money: 250 Bronze Axe (Strength +15, Speed -5) {Teaches Heavy Class: AP Required to learn = 25} Money: 340 Pine Staff (Wisdom +10) {Teaches Apprentice Magician Class: AP Required to learn = 20} Money: 300 Tin Rod (Health +2, Strength +2, Wisdom +2, Effect Resist + 2, Speed +2) {Teaches Booster Class: AP Required to learn = 25} Money: 340 Pine Pole (Strength +5, Wisdom +5) {Teaches Alchemist Class: AP Required to learn = 30} Money: 370 Throwing Knife (Strength +7, Speed +1) {Teaches Ranger Class: AP Required to learn = 20} Money: 220 Thieves Knife (Strength +8, Effect Resist +2) {Teaches Thief Class: AP Required to learn = 25} Money: 340 Dart Gun (Strength +6, Speed +2) {Teaches Gunner Class: AP Required to learn = 35} Money: 250
Armor Bronze Armor (Health +10) {Teaches Soldier Class: AP Required to learn = 25} Money: 340 Tin Chainmail (Health +7, Speed +1) {Teaches Gunner Class: AP Required to learn = 35} Money: 250 Woolen Robes (Health +5, Wisdom +4) {Teaches Bard Class: AP Required to learn = 10} Money: 260 Cotton Robes (Health +2, Wisdom + 8) {Teaches Apprentice Magician Class: AP Required to learn = 20} Money: 300 Tattered Clothing (Health +4, Effect Resist +3, Speed +3) {Teaches Theif Class: AP Required to learn = 25} Money: 340 Tattered Training Trousers (Health +4, Strength +4, Speed + 2) {Teaches Fighter Class: AP Required to learn = 30} Money: 370
Attachments Bronze Ring (Wisdom +4) {Teaches Alchemist Class: AP Required to learn = 30} Money: 130 Straw Hat (Health +2) {Teaches Drifter Class: AP Required to learn = 10} Money: 30 Goggles (Health +2, Speed +1) {Teaches Gunner Class: AP Required to learn = 35} Money: 95 Bronze Sheild (Health +5) {Teaches Defender Class: AP Required to learn = 20} Money: 175 Tattered Shoes (Health +1, Speed +2) {Teaches Thief Class: AP Required to learn = 25} Money: 80 Sheathe (Strength +4) {Teaches Swordsman Class: AP Required to learn = 35} Money: 140 Arm-protectors (Health +4, Strength +1) {Teaches Fighter Class: AP Required to learn = 30} Money: 200 Rubber Gloves (Strength +2, Effect Resist +2) {Teaches Ranger Class: AP Required to learn = 20} Money: 110 Colosseum Trophy (Health +2, Strength +2, Wisdom +2,Effect Resist +2, Speed +2) {Teaches Colosseum Champion Class: AP Required to learn = 0} Money: Win in a Colosseum Tornament
Last edited by Deshar on Tue Aug 02, 2011 6:03 pm; edited 23 times in total | |
| | | Deshar Admin
Posts : 1931 Join date : 2010-10-04 Age : 35 Location : England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
| Subject: Re: Equipment Market Wed Jun 08, 2011 4:06 pm | |
| Intermediate Equipment
Weapons Iron Sword (Health +10, Strength +15) {Teaches Knight Class: AP Required to learn = 90} Money: 1370 Polearm ((Health +10, Strength +10, Effect Resist +5) {Teaches Dragoon Class: AP Required to learn = 200} Money: 2145 Katana (Strength +10, Speed +8) {Teaches Samourai Class: AP Required to learn = 150} Money: 1660 Heavy Axe (Health +15, Strength +15, Speed -10) {Teaches Brute Class: AP Required to learn = 90} Money: 1310 Skimetars (Strength +30, Speed -10) {Teaches Berserker Class: AP Required to learn = 200} Money: 2095 Maple Staff (Health +15, Wisdom +10) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1370 Magic Wand (Health+5, Wisdom +10, Effect Resist +10) {Teaches Magician Class: AP Required to learn = 70} Money: 860 Copper Rod (Effect Resist +20) {Teaches Enhancer Class: AP Required to learn = 90} Money: 1310 Arcane Runes (Health -15, Wisdom +15, Effect Resist +15) {Teaches Necromancer Class: AP Required to learn = 200} Money: 1975 Maple Pole (Wisdom +15, Effect Resist +10) {Teaches Elementalist Class: AP Required to learn = 115} Money: 1550 Iron Needle (Strength -30, Wisdom +25, Effect Resist +25) {Teaches Scientist Class: AP Required to learn = 150} Money: 1700 Kunai (Health +5, Strength +5, Speed +10) {Teaches Assasin Class: AP Required to learn = 90} Money: 1310 Bow and Arrows (Strength +10, Speed +10) {Teaches Archer Class: AP Required to learn = 70} Money: 800 Iron Dagger (Effect Resist +5, Speed +15) {Teaches Criminal Class: AP Required to learn = 90} Money: 1310 Lucky Coin (Strength -50, Wisdom -50, Effect Resist +100) {Teaches Gambler Class: AP Required to learn = 90} Money: 2500 Pistol (Strength +10, Wisdom -10, Speed +15) {Teaches Gun Slinger Class: AP Required to learn = 150} Money: 1630 Shotgun (Strength +10, Wisdom -20, Effect Resist +10, Speed +10) {Teaches Sharp Shooter Class: AP Required to learn = 115} Money: 1320 Mechanical Arms (Health +5, Strength +25, Wisdom +5, Effect Resist +10, Speed -30) {Teaches Mechanic Class: AP Required to learn = 90} Money: 1280
Armor Iron Armor (Health +25, Speed -10) {Teaches Knight Class: AP Required to learn = 90} Money: 1280 Iron Vest (Health +20, Speed -5) {Teaches Dragoon Class: AP Required to learn = 200} Money: 1975 Chainmail Vest (Health +15) {Teaches Gun Slinger Class: AP Required to learn = 150} Money: 1630 Lab Coat (Wisdom +5, Effect Resist +10) {Teaches Scientist Class: AP Required to learn = 150} Money: 1630 Nylon Robes (Health +10, Wisdom +5) {Teaches Young Herbalist Class: AP Required to learn = 70} Money: 740 Cloth Robes (Health +10, Wisdom +5) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1280 Dark Clothing (Health +5, Speed +10) {Teaches Assasin Class: AP Required to learn = 90} Money: 1280 Villager Clothing (Health +10, Speed +5) {Teaches Vigelante Class: AP Required to learn = 90} Money: 1280 Plain Vest (Health +5, Strength +10) {Teaches Experienced Fighter Class: AP Required to learn = 115} Money: 1430 Worn Trousers (Health +5, Strength +5, Wisdom +5, Effect Resist +5, Speed +5) {Teaches Travellor Class: AP Required to learn = 70} Money: 860
Attachments Arcane Ring (Health -10, Wisdom +10, Effect Resist +10) {Teaches Necromancer Class: AP Required to learn = 200} Money: 1815 Silver Ring (Health +7, Wisdom +5) {Teaches Apprentice Mage Class: AP Required to learn = 90} Money: 1240 Cloth Hat (Health +2, Strength +2, Wisdom +2, Effect Resist +2, Speed +2) {Teaches Travellor Class: AP Required to learn = 70} Money: 690 Helmet (Health +8, Strength +8, Speed -6) {Teaches Brute Class: AP Required to learn = 90} Money: 1190 Targetting Goggles (Strength +6, Wisdom -8, Effect Resist +6, Speed +6) {Teaches Sharp Shooter Class: AP Required to learn = 115} Money: 1320 Shaded Glasses (Health +7, Speed +3) {Teaches Vigelante Class: AP Required to learn = 90} Money: 1190 Iron Sheild (Health +10) {Teaches Guard Class: AP Required to learn = 70} Money: 690 Running Shoes (Health +2, Strength +8) {Teaches Experienced Fighter Class: AP Required to learn = 115} Money: 1320 Expensive Shoes (Strength -25, Wisdom -25, Effect Resist +50) {Teaches Gambler Class: AP Required to learn = 90} Money: 1500 Re-enforced Sheathe (Strength +6, Speed +5) {Teaches Samourai Class: AP Required to learn = 150} Money: 1570 Spiked Arm-guards (Strength +10) {Teaches Berserker Class: AP Required to learn = 200} Money: 1815 Cloth Gloves (Strength +4, Speed +6) {Teaches Archer Class: AP Required to learn = 70} Money: 690 Airboard (Speed +12) {Teaches Air Rider Class: AP Required to learn = 200} Money: 1885 Gold Crown (Health +50) {Teaches Royal Class: AP Required to learn = 500} Money: 10000
Last edited by Deshar on Wed Sep 21, 2011 11:57 pm; edited 34 times in total | |
| | | Deshar Admin
Posts : 1931 Join date : 2010-10-04 Age : 35 Location : England
Forum Game Information Level: 6 Class: Swordsman Guild:: Masters of Conflict
| Subject: Re: Equipment Market Wed Jun 08, 2011 4:07 pm | |
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| Subject: Re: Equipment Market | |
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