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 Shadow player

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Luciole2831
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PostSubject: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 6:50 pm

When you start you choose your character. The game will start you in a 1 stock battle to test your current gamer skills. At the end it records them and starts you in a new game but this time the computer opponent has matched your exact skill level. The stronger you fight in your first match. The harder your real fight will be. This can also be used to record a difficulty for a story mode or classic mode etc.
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Ultimatejp
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 6:56 pm

Awesome idea :-)
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 9:02 pm

Yea it's for those people who are beating level 9 cp's easy so that way they always have a challenge now.
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Ultimatejp
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 9:09 pm

Luciole2831 wrote:
Yea it's for those people who are beating level 9 cp's easy so that way they always have a challenge now.

Yh if they always beat level o cpus and there getting bored they will find a new challenge now.
Shadow player.
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 9:36 pm

Thats the point of it.
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Deshar
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Dec 11, 2010 11:42 pm

I'm not sure how you'd program that.
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSun Dec 12, 2010 12:08 am

Deshar wrote:
I'm not sure how you'd program that.

Neither am i and i didn't expect anyone to know how. I was just throwing it out there in case somebody did know how.
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Wyvern
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 7:06 pm

I think you program it like this...

I will keeps records of your button usage... so like

you used the
smash side attack:21 times
Smash down:8 times
taunt:1
neutral special: 8
Upwards attack:0
ect.

then it will give the cpu the chances of throwing that attack you used.

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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 7:07 pm

Yea it basicly keeps record of the attacks you used the most. And will use that to create a harder opponent.
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Deshar
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 7:36 pm

I would assume it would record more then just attack use percentages, I assume it would record whether you were under, over or level with your opponent and if you were near or far from them and where you were on the stage itself. Not to mention what items you used and when, and their relation to opponents...
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 7:37 pm

Ding Ding.
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Ultimatejp
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 7:46 pm

This shadow player mode is slimar to mario kart ghost data.
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeFri Feb 18, 2011 8:09 pm

Yea except it would be a bit different of course cause when mario kart double dash did it. It just did the same exact thing you did to get through the race. This should try to basicly pre determine attacks to do that could counter yours and beat you.
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Naes-Igasu
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Feb 19, 2011 1:57 am

So it's basically like fighting a robot mirror?
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Deshar
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Feb 19, 2011 8:49 am

More like fighting another player that's at the same skill level as you.
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Luciole2831
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PostSubject: Re: Shadow player   Shadow player Icon_minitimeSat Feb 19, 2011 10:50 am

Deshar wrote:
More like fighting another player that's at the same skill level as you.
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PostSubject: Re: Shadow player   Shadow player Icon_minitime

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